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It's like in Fallout 2. You've got 7 starting stats, and at character creation you can distribute a finite number of points between your 7 stats to customize your strengths and weaknesses. At the same time you are distributing stats, you can pick some perks (or was it traits?) for your character. Some of the perks will increase certain statistics, like say, +1 to your Agility. But it doesn't matter what stat the perk changes, because you are still free to redistribute stat points. You can simply take the +1 AGI perk and decrease your starting agility at the same time, giving yourself an extra stat point to spend without any net change in your AGI score.

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